By turning complex laboratory analysis into a game (Stall Catchers) that anyone can play, EyesOnALZ has made it possible to accelerate Cornell’s promising Alzheimer’s disease research to compress decades of inquiry into just a few years.
This report describes workshop activities and findings, identifies key research areas for further exploration, and calls for a National Human Computation Initiative with policy and funding support at all levels to advance the science of participatory systems.
The report was co-developed by the workshop organizers, including Pietro Michelucci of the Human Computation Institute, Lea Shanley of the The Woodrow Wilson International Center for Scholars, and Janis Dickinson and Haym Hirsh of Cornell University. It also includes important contributions from many of the workshop participants.
MIT Technology Review reports on the workshop here.
HC Institute director, Pietro Michelucci, led a multidisciplinary group of world experts in the emerging field of “human computation” in Washington, DC last week to consider the unprecedented capabilities that might arise from crowd-powered systems and to map out the research needed to get there.
The workshop itself employed human computation techniques in service of its own goals, such as participatory gaming, workflow execution, group composition, and interaction mechanics. Through these methods, workshop participants explored human motivation in participatory systems, worst-case scenarios, mapped out high impact success cases, and iteratively developed new human computation solutions to societal problems to help identify research gaps and inform related national policies.
The three-day workshop, held at the Woodrow Wilson International Center for Scholars, was proposed and co-organized by the Human Computation Institute, Cornell University, and the Wilson Center, and funded by the Computing Community Consortium (CCC). A workshop report, under development by the co-organizers and community of participants, is expected to be published by the CCC in early 2015.
*** UPDATE: workshop report now available here ***
Event coverage links:
HC Institute director, Pietro Michelucci, participated in a White House meeting this afternoon to discuss crowd engagement methods that involve game-like elements. This was the first in a series of Washington, DC-based events titled “Games & Crowds: Using Computer Games to Maximize Crowdsourcing Outcomes”, to explore the societal value of such methods and prospective related initiatives. In a follow-on event, Dr. Michelucci will be presenting tomorrow at George Mason University on the topic of “Building Contentment” and the prospective role of gamification in the future of human labor.